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	<title>digiphys</title>
	<link>https://digiphys.xyz</link>
	<description>digiphys</description>
	<pubDate>Mon, 22 Jun 2020 11:09:36 +0000</pubDate>
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		<title>control</title>
				
		<link>http://digiphys.xyz/control</link>

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		<pubDate>Mon, 22 Jun 2020 11:09:36 +0000</pubDate>

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		<description>control

To gain a higher degree of control and reduce undesirable edge rippling, mirrored arcs were cut out on both sides of the desired fold line. While removing material in following this method made folding easier, the resulting fold was predominantly informed by the arc length, placement, and curvature. In every case, the resulting fold differed greatly from the desired (more linear) folds. The resulting overall form exhibited the most torque/twist.
	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/c346768ad9aff462c331a1548f3e66b90ebdc2fca002b175391dd928302c4807/R0005930.jpg" data-mid="944248" border="0" /&#62;&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/5ec7e7f66dca1e7034ed1b590e0648301b6ff57a967ea0708d9b5a7e359ece53/R0005956.jpg" data-mid="944252" border="0" /&#62;

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Arcs were then tested independent of the main guiding folds from previous tests to more clearly establish the relationship between the arc shape, distance from anchor point, and resulting fold. The arc cut strongly directed the fold, requiring little pressure to perform and only allowing that specific fold to be made. Allowing the arc to guide the fold resulted in clean edges and minimal warp and ripple.&#38;nbsp;

&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/4f6c7ae02be44059f65bf3bf8fa1a45de35e5f3e74b916459cb2ab259fa25538/R0005932.jpg" data-mid="944250" border="0" /&#62;
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To reintroduce a degree of unpredictability and warping from previous studies, focused perforations were combined with the arc cuts.

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		<excerpt>control  To gain a higher degree of control and reduce undesirable edge rippling, mirrored arcs were cut out on both sides of the desired fold line. While removing...</excerpt>

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	<item>
		<title>projections</title>
				
		<link>http://digiphys.xyz/projections</link>

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		<pubDate>Mon, 15 Jun 2020 15:04:45 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
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		<description>projections
towards an architectural fragment

All material tests peformed were intended to establish a form-making logic and related principles that could be translated to full-scale production. Continuing the experiments in folding metal would require several prototyping tests using construction-grade sheet metal. This would likely require a more extensive use of scoring/perforation as a method to instigate folding due to a thicker material thickness, and the act of folding could be performed by a robot (or other machine) capable of operating at a specific pressure, direction, and speed. The introduction of larger scale and more autonomous production tools would be accompanied by similar analyses for the development of alternative uses that contribute to the variation and development of manifested process- and phenomena-based glitches.&#38;nbsp;
These full-scale prototypes would then be used to guide the design of an overall form for reinsertion at the physical area of experimentation, including design factors such as: the placement of certain fold phenomena in relation to the human body and the existing context, how different types of context lighting affect specific types of folds, the manipulation of reflections from passersby and the existing, and how the overall form can communicate the experience of translated phenomena. How will people’s understanding, use, and experience of this familiar common space change when they encounter a fragment of its digital interpretation made real?
glitch

While the research experiments stem from a source glitch manifesting in the digital (photgrammetry misregistrations), the final fabrication of a physical glitch in the form of an architectural fragment will be a product of many more collisions (data, operational, material, etc.). The eventual integration of large-scale fabrication machines would necessitate the introduction of new information and respective translation processes from one tool to the next (hardware, software, data conversion, formats, and filetypes). This aggregation and amalgamation of different glitches of varying impact is expected to embed itself in some shape or form into its “final” architectural articulation, potentially directing or influencing an experience that evokes a different kind of spatial perception. The physical manifestation of these phenomena-based glitches would also require further analysis as to how they influence use, awareness, and perception of the existing space and common activities.

While folding was the main approach taken with this research to translate the digital fragments of the Kantinen to something tangible, there remains many alternate approaches that can be used to interpret the immaterial language, qualities, and “grain” of the point cloud. And beyond the specificity of the mode of desired translation, the point cloud is only one way to communicate object-based digital information. With other types of digital data-based media, it is assumed that they each will have their own unique conditions to satisfy, methods of approach, and degree of malleability or way of shaping.

How does the accumulation of glitches from a collection of sequentially ordered operations, interventions, and process(ing)s from different tools, human choice, and uncontrollable environmental influences affect human experience? What lies deeper within the continuous feedback loops connecting the physical and the digital? How does this affect the reciprocity of the human experience and the architecture that is stage to it? 

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		<excerpt>projections towards an architectural fragment  All material tests peformed were intended to establish a form-making logic and related principles that could be...</excerpt>

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	<item>
		<title>references</title>
				
		<link>http://digiphys.xyz/references</link>

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		<pubDate>Mon, 15 Jun 2020 14:27:06 +0000</pubDate>

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		<description>references

















 



















Abrons, Ellie, and Adam Fure. 2018. "Postdigital
Materiality." In Lineament: Material, Representation and the
Physical Figure in Architectural Production, by Gail Peter
Borden and Michael Meredith, 185-195. Abingdon: Routledge.
















Austin, Matthew. 2017. "The Other Digital: What is the
Glitch in Architecture?" Protocols, Flows, and Glitches, Proceedings of
the 22nd International Conference of the Association of Computer-Aided
Architectural Design Research in Asia (CAADRIA) 2017. Hong Kong: The
Association for Computer-Aided Architectural Design Research in Asia (CAADRIA).
551-560.






















Betancourt, Michael. 2017. "The Invention of
Glitch Video: Digital TV Dinner." Millennium Film Journal (65).


















!Mediengruppe

Bitnik. 2015. H3333333k. House of
Electronic Arts Basel, Basel.
















Cambridge University Press. n.d. Meaning of Glitch
in English. Accessed June 23, 2020.
https://dictionary.cambridge.org/dictionary/english/glitch.&#38;nbsp;















Carpo, Mario. 2017. The Second Digital Turn.&#38;nbsp;Cambridge: The MIT Press.&#38;nbsp;

Chan, Alexandria Bo-Weong. 2018. Glitching Ritual:
Instigating Computational Glitch Aggregations Towards Adaptations of Narrative
Space. Master's Thesis, Aarhus: Arkitektskolen Aarhus.


















Cloninger, Curt. 2010. GltchLnguistx: The Machine
in the Ghost / Static Trapped in Mouths. October. Accessed June 18, 2020.
http://lab404.com/glitch/.


















Cloninger, Curt, and Nick Briz. 2014. Sabotage!.&#38;nbsp;Accessed June 18, 2020.
https://booksfromthefuture.tumblr.com/post/86197395718/sabotage-glitch-politix-manualifesto.&#38;nbsp;
















Enns, Clint. 2018. A Brief History of Algorithmic
Editing. November 22. Accessed May 2020.
https://medium.com/janbot/a-brief-history-of-algorithmic-editing-732c3e19884b.


















Glenn, John. 1962. Into Orbit. London: Cassell.&#38;nbsp;Grant, Ed. 2015. Churn.&#38;nbsp;
















Grosz, Elizabeth. 2001. Architecture From the
Outside: Essays on Virtual and Real Space. London, England: The MIT Press
Cambridge.


















Jecu, Marta. 2018. Architecture and the Virtual.&#38;nbsp;Bristol: Intellect Ltd.&#38;nbsp;
















Lazarevski, Kiril. 2019. Glitch and the Art of
Letting Go Part 2: Re-Contextualized Perception. November 19. Accessed
March 17, 2020.
https://graphitepublications.com/glitch-and-the-art-of-letting-go-part-2-re-contextualized-perception/.—. 2020. Glitch and the Art of Letting Go Part 3:
“Importance” in the Myth of Imperfection. January 24. Accessed March 17,
2020.
https://graphitepublications.com/glitch-and-the-art-of-letting-go-part-3-importance-and-the-myth-of-imperfection/.


















Lynn, Greg. 2004. Folding in Architecture.&#38;nbsp;Chichester: John Wiley and Sons Ltd.


















Manon, Hugh S., and Daniel Temkin. 2011. "Notes
on Glitch." World Picture Journal (6). Accessed March 14, 2020.
http://www.worldpicturejournal.com/WP_6/Manon.html.


















Merriam-Webster. n.d. English Words from Yiddish:
Our Little List is Not the Whole Megillah, But it Ain't Bubkes. Accessed
February 11, 2020. https://www.merriam-webster.com/words-at-play/english-words-from-yiddish.


















Packer, Randall. 2014. The Third Space. January
29. Accessed January 2020. https://randallpacker.com/third-space/.


















Pallasmaa, Juhani. 2018. "Architecture as Experience:
The fusion of the world and the self." Architectural Research in
Finland 2 (1): 9-17.


















Pallasmaa, Juhani. 1985. "The Geometry of
Feeling: The Phenomenology of Architecture." In Encounters:
Architectural Essays, by Juhani Pallasmaa, 87-97. Helsinki.


















Peña, Ernesto, Kedrick James, and Digital Literacy
Centre UBC. 2016. "A Glitch Pedagogy: Exquisite Error and the Appeal of
the Accidental." Journal of the Canadian Association for Curriculum
Studies 14: 108-127.


















Pérez-Gómez, Alberto, and Louise Pelletier. 1997. Architectural
Representation and the Perspective Hinge. Cambridge, USA: The MIT Press.&#38;nbsp;
















Psarra, Sophia. 2009. Architecture and Narrative:
The Formation of Space and Cultural Meaning. Abingdon: Routledge.


















Satterfield, Blair, and Marc Swackhamer. 2018.
"Why architects should want to give up control and predictability." In&#38;nbsp;Lineament: Material, Representation, And The Physical Figure in
Architectural Production, by Gail Peter Borden and Michael
Meredith, 53-54. Abingdon: Routledge.


















Sei, Keiko. 2001. "Productive Unclarities,
interview with Barbara Lattanzi ." SPRINGERIN magazine.&#38;nbsp;https://www.springerin.at/en/2001/4/produktive-unklarheiten/.


















St-Pierre, Mathieu. 2014. "Past Forward."
Gahoedong 60. 100dpi. Seoul.


















Temkin, Daniel. 2014. Glitch &#38;amp;&#38;amp;
Human/Computer Interaction. Accessed June 18, 2020.
https://nooart.org/post/73353953758/temkin-glitchhumancomputerinteraction.
















Whitehead, Alfred North. 1938. Modes of Thought. New
York: Macmillan.&#38;nbsp;


















Zimmer, Ben. 2013. The Hidden History of
"Glitch". November 4. Accessed March 17, 2020.
https://www.visualthesaurus.com/cm/wordroutes/the-hidden-history-of-glitch/.






&#38;nbsp;


















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home</description>
		
		<excerpt>references                                       Abrons, Ellie, and Adam Fure. 2018. "Postdigital Materiality." In Lineament: Material, Representation and the...</excerpt>

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	</item>
		
		
	<item>
		<title>vfx</title>
				
		<link>http://digiphys.xyz/vfx-1</link>

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		<pubDate>Mon, 15 Jun 2020 14:25:03 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
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		<description>vfx
Photographs of different metal fold phenomena from the first metal test were digitally manipulated to explore their visual/image properties and potential for further instruction.

&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/6a53d6347a90aff1ec16e42dd0d3890109029970c404e0f35f3a1a4f7eceb946/R0005817.jpg" data-mid="940202" border="0" data-scale="75"/&#62;&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/5776299b34e559d51e23152dc01dea54443454351b55def4cbc07d786b6248c7/R0005826.jpg" data-mid="940199" border="0" data-scale="75"/&#62;&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/0cd50bb932beee75769ac04f023e91ea095cd4a9801703c01d725700593cc36d/R0005822.jpg" data-mid="940198" border="0" data-scale="75"/&#62;&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/2c517f0900b208355c5bd5bd7029704406bde3af6ba883c45671fddfb9978743/R0005840.jpg" data-mid="940201" border="0" data-scale="75"/&#62;&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/1b643d377392ad6b0f09d83f8d0b36e8d81a346f457baa626f6d0ea1830c73a2/R0005834.jpg" data-mid="940200" border="0" data-scale="75"/&#62;&#60;img width="2560" height="4096" width_o="2560" height_o="4096" src_o="https://cortex.persona.co/t/original/i/92f3638e6da6b8e554c1fc5b3b0f7a8485df0c25aba6c5f998b2f438f47669b1/R0005820.jpg" data-mid="940203" border="0" data-scale="75"/&#62;


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</description>
		
		<excerpt>vfx Photographs of different metal fold phenomena from the first metal test were digitally manipulated to explore their visual/image properties and potential for...</excerpt>

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	<item>
		<title>instigation</title>
				
		<link>http://digiphys.xyz/instigation</link>

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		<pubDate>Mon, 15 Jun 2020 14:21:25 +0000</pubDate>

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		<guid isPermaLink="false">371177</guid>

		<description>instigationMetal was chosen as the material of focus due to the broad range of visual effects produced from its folding. Effects of interest included wide variations of reflectivity, dramatic distortion and warping of reflections of surrounding objects, sharp to soft gradients of light and shadow, and other effects that transformed initial perception of the material beyond that of the created fold-forms (rippling, visual ooze, ambiguous boundaries, depth). 

&#60;img width="4096" height="2560" width_o="4096" height_o="2560" src_o="https://cortex.persona.co/t/original/i/294cb0670e78ce11d91975fb3873543f496755535ebbec61f809f623bc0e32a2/R0005826-2.jpg" data-mid="943012" border="0" /&#62;



The same major folds used to inform the material tests were used to develop a logic of instigating or directing desired folds. Each test applied the selected method to a small rectangular piece of aluminum, then pressure (hand) was applied to bring opposing sides up and towards each other.




cuts :&#38;nbsp;follow the angle of the desired fold were made from the outside of the rectangular sheet inwards toward the fold

	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/9ff529bc9a5f1a7b738ddeb785d466bd1e1a00bdf28149861233ab4f0370cb11/R0005923.jpg" data-mid="940715" border="0" /&#62;
	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/a0323355b530985dcce5f4ef07d8745ac512cc86101134b3a9900fc00d5e5616/R0005922.jpg" data-mid="940716" border="0" /&#62;
&#60;img width="864" height="414" width_o="864" height_o="414" src_o="https://cortex.persona.co/t/original/i/43b5438b228ac51259f90b8b6f5f47e1107355a7fe25ea321a2d5c4e0884044c/metal-test-diagrams-01.png" data-mid="944340" border="0" data-scale="40"/&#62;scoring/perforation : small regularly spaced lines were cut along a path; one following the entirety of the desired folds, a second only at points of fold branching or direction change

	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/15995033e28657038c7a4a27c0cc501fd6a5a55938f12582f30b8f27a84410bc/R0005924.jpg" data-mid="940717" border="0" /&#62;

	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/a54e984589c2a5b8d054f4d59d9498713e19c580a64dd0c899d8e6352ec86f41/R0005925.jpg" data-mid="940718" border="0" /&#62;
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	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/1f22ab78c88070ee2722e8bfdccee3b0d8a7bba00c5eb134784f33c318111aad/R0005926.jpg" data-mid="940719" border="0" /&#62;
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indentation : a small round object was used to make regular indentations along the length of the desired folds
	&#60;img width="4096" height="2304" width_o="4096" height_o="2304" src_o="https://cortex.persona.co/t/original/i/b308d16d4b7d87340f43ebf5d25c5037fd68ba4e5384684d66ce8c618dfb60b9/R0005928.jpg" data-mid="940721" border="0" /&#62;
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material tests




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control</description>
		
		<excerpt>instigationMetal was chosen as the material of focus due to the broad range of visual effects produced from its folding. Effects of interest included wide...</excerpt>

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	<item>
		<title>identification/isolation</title>
				
		<link>http://digiphys.xyz/identification-isolation</link>

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		<pubDate>Mon, 15 Jun 2020 13:41:58 +0000</pubDate>

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		<description>identification&#38;gt;isolation



Two scans were performed: a Lidar scan (for a more accurate-to-reality digital model) and a path-based photogrammetry scan. These registrations were superimposed to understand what new digital-only geometries were being produced by the photogrammetry scan’s misregistrations. Regions were selected for further architectural articulation based on: locating areas of extreme difference between the photogrammetry and Lidar model, and the region’s ability to host an architectural intervention consideringfactors such as safety, accessibility, existing program, and circulation.
The array of points produced by the photogrammetry scan resulted from a broad range of conflicting environmental and software factors, mainly pertaining to the mechanics of how the specific photogrammetry software processes digital photographs to produce a digital model. Photogrammetry is dependent on: light and shadow to determine surfaces (from its perception of texture), form, position of perceived objects, relativity, and image metadata (EXIF) such as time taken, aperture, and other camera-based settings. As a result, items such as “wavy” or “undulating” surfaces appear as the software attempts to consolidate its understanding that there is a large continuous surface at that given location but to generate the surface completely requires a degree of differentiation between light and shadow to determine its precise boundaries. Many of the other types of phenomena such as the appearance of “smoky” objects were hypothesized to result from variances in lighting between images of the same object and camera misplacement caused by incorrect correspondence between objects that are similar in appearance but occur at different real-world locations.


path taken through the Kantinen’s superimposed scans



&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/76855a2a9a1de73d0470c4c2e6a925d771f6c5644bf52caa9cb6e1a0832ffe24/1.jpg" data-mid="940052" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/5a072b07757899eac18d6715cee4e0752fc498aa468c18fd21fbb4bfeb76fb2f/2.jpg" data-mid="940053" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/a0c05ad476bd86c66b0f140aaeb3f4125ea1b15f496882359d79b0257e11257c/3.jpg" data-mid="940054" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/f20e5ca0c4583fe8fd3ffbd1f12353d62afa22328f3db72154950853a6374b1c/4.jpg" data-mid="940055" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" 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data-mid="940060" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/4025a92b02b21bc1408574a8e6fa5b76d845eee19187bd7e8890862bb4f5c893/10.jpg" data-mid="940061" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/a4d983b2067cb162082f08f55459c1f4906b168516a463fd3fd53aaa695ab239/11.jpg" data-mid="940062" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/a200a4ee21cca39a9935853f80be0f811f47d6563a53b7d5fe72dfcfa4df9a6e/12.jpg" data-mid="940063" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/90700c2801f7cdfed4582db1311f83191735f4495919aad7e90a25f0cfea44d3/13.jpg" data-mid="940064" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" 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src_o="https://cortex.persona.co/t/original/i/060e7a7e661b0187c8e05c7f8e1a024d179e9a3dfa23482de20eb8b8cbdf9673/34.jpg" data-mid="940085" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/fff53fde1c5bf2d9456e32d1ef8643da4b3163be8e2da2b76a833bcf8e2a20a1/35.jpg" data-mid="940086" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/e94741a720ca7c05b12fbc44827179081c31810e9cfe2b924e0b13d7a8c66b5f/36.jpg" data-mid="940087" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/5b22da1baad1e09290a2ee4391903fa53bb9bd04dd072461abf04a32c2f2cb25/37.jpg" data-mid="940088" border="0" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/5421dca9226ac0801ba425f34813ee0750e585b32b4ec3013d624c0387bd4d93/38.jpg" data-mid="940089" border="0" /&#62;

(click to move through at your own pace)

desirable materializations of digital ghosts






&#60;img width="4096" height="3865" width_o="4096" height_o="3865" src_o="https://cortex.persona.co/t/original/i/cb668bd5c74e120f3720b8451ad3701c152878c11254d31f3bec41032b6eb013/GlitchID_AXO_WEB.png" data-mid="940092" border="0" /&#62;Five regions have been highlighted in white. These areas have been selected due to their ideal positions as areas for the construction and testing of an architectural intervention.

what becomes of misplaced transverse views

&#60;img width="4096" height="4076" width_o="4096" height_o="4076" src_o="https://cortex.persona.co/t/original/i/65c5d0ee6909099032e9bacef982ffddb6c3e8100c97f33f68f0b19936062e7c/GlitchID_PLAN_WEB.png" data-mid="940093" border="0" /&#62;The photogrammetry registration is highlighted in white and superimposed on the Lidar registration to provide context for comparison. Small triangles and their extended rays designate the processing software’s placement of where it thinks specific images were taken from, the angle, and the relationship between the produced point cloud fragment and its corresponding capture point. The real capture points are marked in blue circles along a dashed line depicting the path taken throughout the spaces. Section markers designate the extents of identified regions for further analysis.



	registering by path




home

	

region




</description>
		
		<excerpt>identification&#38;gt;isolation    Two scans were performed: a Lidar scan (for a more accurate-to-reality digital model) and a path-based photogrammetry scan. These...</excerpt>

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	</item>
		
		
	<item>
		<title>material tests</title>
				
		<link>http://digiphys.xyz/material-tests</link>

		<comments></comments>

		<pubDate>Mon, 15 Jun 2020 13:39:07 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">371169</guid>

		<description>material tests

Dominant point cloud “folds” were taken from the plan view of Region 1 and used to instruct folding operations on paper, plastic, and metal. These materials were initially chosen for their malleability to facilitate the understanding of: a.) how folding affects each material b.) how the identified folds could be translated into a specific logic and sequence of physical folding.


fold instruction sequence notes

&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/7767d0afa3a2490009a8158a5aba0961ca1c22e4048885db8bbec8309386d66c/20200512_131251.jpg" data-mid="940636" border="0" data-scale="75"/&#62;



plastic


&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/13ca40f14fdb8b9ed6176ed11bd81e0235eb8f0231239438407db4da6b12cdfb/R0005750-2.jpg" data-mid="940637" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/376e60912a18c42260272bfa34059599d488f528151bfcd59d5ab847b0eef352/R0005769.jpg" data-mid="940639" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/9dfb35c304fc7a32750944442026b845bfda4b0eaea006f8a9000c9fc6409327/R0005778-2.jpg" data-mid="940638" border="0" data-scale="75"/&#62;



paper


&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/cc6da53459a73af0dbe34feb1cdfe2896980e208717997a87c4c061ac3694f1a/R0005864.jpg" data-mid="940644" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/952a50147f8a4ca9fb8731996a9fba2e9f73fe7c5485f5af50aa600becd63da8/R0005867.jpg" data-mid="940646" border="0" data-scale="75"/&#62;

metal

&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/7aff7e9393713fbbaa8618da9c99f599f4b1ab4a26f18e7794a58f4075f5ebde/R0005786.jpg" data-mid="940640" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/6f2927db33ec93d238d84992d51c04417028a093e0085f8deb17d638ded6c5c1/R0005812.jpg" data-mid="940642" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/08df0cbe2a84af799d164a51377055ce23cda4e3fe8da6251925c849b512281c/R0005821.jpg" data-mid="940641" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/b628f104dbdff101c3ca22f5af9f742c0df8e5276d0c978421b6033d876d01be/R0005832.jpg" data-mid="940643" border="0" data-scale="75"/&#62;&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/272d0f4d995723bd9c4448468a49f45b63ac2505ee5693d68a6986c1c256553c/R0005836.jpg" data-mid="940645" border="0" data-scale="75"/&#62;


region




home

	

instigation




</description>
		
		<excerpt>material tests  Dominant point cloud “folds” were taken from the plan view of Region 1 and used to instruct folding operations on paper, plastic, and metal....</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

	</item>
		
		
	<item>
		<title>registering by path</title>
				
		<link>http://digiphys.xyz/registering-by-path</link>

		<comments></comments>

		<pubDate>Fri, 05 Jun 2020 14:17:53 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">370031</guid>

		<description>registering by path





	

The physical act of (an ideal) photogrammetry registration typically recommends following a regulated and ordered sequence of movement around the desired subject with little to no surrounding movement in a static lighting situation. To best capture a space in its entirety would require an approach such as marking off capture points in a regular grid within the space and then taking several captures at each of those grid points.


The photogrammetry registration of the Kantinen alternatively placed capture points along a typical path one would take to enter and exit the Kantinen and exterior courtyard. The whole process was completed over a ~30 minute timespan right before lunch hour.


 


	&#60;img width="378" height="250" width_o="378" height_o="250" src_o="https://cortex.persona.co/t/original/i/d53ca369421940973a75051ad04ee6c65b680c37409b8c2868a5c12366274a7e/GIF_PhotoCap.gif" data-mid="937132" border="0" /&#62;sample of captures along path taken for photogrammetry registration

	start




home

	

id/iso
</description>
		
		<excerpt>registering by path      	  The physical act of (an ideal) photogrammetry registration typically recommends following a regulated and ordered sequence of movement...</excerpt>

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	</item>
		
		
	<item>
		<title>region</title>
				
		<link>http://digiphys.xyz/region</link>

		<comments></comments>

		<pubDate>Fri, 05 Jun 2020 09:35:42 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">369983</guid>

		<description>region

A specific portion of the photogrammetry point cloud was selected (Region 1) for further experimentation where an architectural intervention is suitable for placement. Region 1 is located in the space between the door to the courtyard, the “VR Cave” (black box space for virtual reality applications), the end of designated bar stool seating, and the edge of the main food counter. This region corresponds to a major intersection point of dominant circulation paths, double height and single height spaces, natural and artificial lighting, and differing activities (people getting food, people leaving with food, people sitting on bar stools to eat, people choosing to sit down at a table in the space beyond, people having casual meetings, people unexpectedly bumping into colleagues, people deciding which side of the main eating space to eat, people coming in or leaving to the adjacent courtyard etc.)&#38;nbsp;
&#60;img width="1691" height="1007" width_o="1691" height_o="1007" src_o="https://cortex.persona.co/t/original/i/746bfe7c00991d9bc518255134757a3da4eb8ae41aab4af7ba5a75ee4c0bbf97/R1-location.jpg" data-mid="940853" border="0" /&#62;



emerging shards of lump connections


&#60;img width="1221" height="716" width_o="1221" height_o="716" src_o="https://cortex.persona.co/t/original/i/925073cda2bf1077289e4e46bc60b0ef7bb413b918212f62377ec97e55af1863/R1-GIF.gif" data-mid="934201" border="0" /&#62;

An orbiting view around Region 1. The emergence of a form defined by sharp edges and curvilinear intermediate forms is hypothesised to arise from the relative lack of texture and definition of the floor, ceiling, and large black wall of the “VR Cave”, and the regular but thin black geometries (which can be registered as both shadows and formal geometry by the software) of the adjacent bar stools and tables. Missing trapezoidal and other regular polygon shapes from the point cloud typically result directly from a lack of textural information and often occurs when registering blank and/or smooth surfaces.&#38;nbsp;&#38;nbsp;

fold through, under, back over, and out again



&#60;img width="4096" height="2893" width_o="4096" height_o="2893" src_o="https://cortex.persona.co/t/original/i/b10196fea8bc69d6b09730ad29054b0faf0515c7a77d291f743b8b9b7360a14c/R1_Plan.png" data-mid="934221" border="0" /&#62;
This plan view of Region 1 collapses and reduces the perception of the point cloud to focus on point density, creating transparent overlaps and emphasizing other local point relationships. Predominant continuous densities are used to define a general instruction for folding a physical material.
folds in three-dimensions

&#60;img width="4096" height="2893" width_o="4096" height_o="2893" src_o="https://cortex.persona.co/t/original/i/d0715fdc0329e38e25b61ec3dd0eb9ded211ece8866e943354ab30a88a0ff638/R1_Axo.png" data-mid="934226" border="0" /&#62;



	id/iso




home

	

material tests



</description>
		
		<excerpt>region  A specific portion of the photogrammetry point cloud was selected (Region 1) for further experimentation where an architectural intervention is suitable for...</excerpt>

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	</item>
		
		
	<item>
		<title>start</title>
				
		<link>http://digiphys.xyz/start</link>

		<comments></comments>

		<pubDate>Tue, 02 Jun 2020 13:31:06 +0000</pubDate>

		<dc:creator>digiphys</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">369652</guid>

		<description>start
Computational technology is evermore ubiquitous and influential in architectural practice (and related industries) as tools of efficiency and reproduction. The following work alternatively explored these tools for their capacity to operate as core agents in a creative design process focused on the development of novel sensory and spatial experiences via physical phenomena. 



3D scanning is an inexact physical practice using exacting computational tools, converting physical objects into digital models capable of different kinds of manipulation, conveyance of information, and meaning. As an increasingly prevalent method for architectural site surveying and digital registration (a common step in initiating an architectural design), 3D scanning invites further investigation into its process, products, and their potential divergent influence on one’s perception of physical reality. Understanding that these influences can have a great impact on an architect’s perception and understanding of site, this research explored how the specific characteristics of 3D scanning and digitization of physical reality can be further expanded upon to creatively inspire and inform an architectural design process.&#38;nbsp;
&#60;img width="4096" height="3072" width_o="4096" height_o="3072" src_o="https://cortex.persona.co/t/original/i/03747e3e633df245c5e71d8cc92619710ed008a8bcc76ffd7684ab526bbaa34b/Final_A2Photos6.jpg" data-mid="944874" border="0" data-scale="100"/&#62;Alexandria Chan, Spinning Deposits, 2018.

Continuing from previous research exploiting glitches within photogrammetry, Lidar (laser scanning), and 3D printing towards an architectural output, this work delves deeper into employing different ways of using photogrammetry and its misregistrations to define specific ways of articulating physical material and phenomena. Photogrammetry misregistrations are defined as tool-specific glitches that materialize in an unpredictable manner in the form of a digital point cloud model that does not directly correspond or reproduce the registered physical object(s). These foreign perceived forms of photogrammetry’s digital “version(s)” result from the meeting of uncontrollable environmental factors (such as shifts in lighting or unanticipated movement during registration) and the predetermined (such as capture position, equipment settings, quantity of captures). As conducting a photogrammetry registration requires numerous photographic captures from varying angles and distances over a duration of time, the possibility of produced glitches is dependant on the variability of the uncontrolled.


This research applied photogrammetry to an actively accessed interior and exterior space where controllable factors are restricted to a minimum: the main capture tool (a digital camera), choice of capture point positions and quantity. The subject of registration was the main canteen space of an educational institution (the Kantinen at Arkitektskolen Aarhus). The Kantinen and the adjacent courtyard is an area that is highly frequented by students, tutors, administration, staff, and guests to the school. Common activities that occur within the Kantinen include the purchase of food, eating, studying, and meetings.





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		<excerpt>start Computational technology is evermore ubiquitous and influential in architectural practice (and related industries) as tools of efficiency and reproduction....</excerpt>

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